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Zbrush hard surface tutorial
Zbrush hard surface tutorial





I used some tips, such as using “ alpha clip” to restrict my brushstrokes to the silhouettes, customizing the brush to add a bit of “ wet mixing“, imagining a single key light from above each character, using a slightly darker gray for the foreground, and even at this stage, defining ideas for the materials.įrom all the sketches I created, I settled on one silhouette that I felt had a good balance and some areas for extra details. I then did a second pass to figure out the volumes inside the silhouette. The setup is simple, with a light gray background and using a hard brush to sketch pure black on a new layer. I also use Procreate when I just want to take a more relaxed approach. You can use any tool you prefer, but I like using Krita because of its experimental brushes. I only spent around thirty seconds on each sketch, just enough to get the gesture and the general shape of the volumes, without any detail. I began the process by sketching lots of rough ideas using Krita. The goal is to create a character that can be rigged using the CC4 AccuRig feature and test its integration with ZBrush. Set the Color Space for the Base Color node to sRGB.To start off, I will be focusing on the ideation process and generate some ideas for the character.Connect the BaseColor from Substance Painter to the Subsurface Color slot.This means that the entire surface is now SSS and 0% diffuse. Change the SSS method to Random Walk (Fixed Radius).Setting up the Subsurface Scattering (SSS) Material Backdrop ( for the background environment).Start by assigning a Principled BSDF material to all the objects in your scene, based on the Texture Sets you used in Substance Painter.

zbrush hard surface tutorial

The lighting rig for shading is completely different from the final shot lighting. We're currently shading our character for a specific lighting and camera angle, but in VFX your character needs to work from all angles and in all lights. While this works well for our shot, this isn't how you'd do it in a professional VFX workflow.

zbrush hard surface tutorial

Lighting affects the shading a lot, and I find it to be useful to have the lights set up before I start my shading.

zbrush hard surface tutorial

Worst case, you wasted a few minutes and best case your shot looks more interesting. For this project, I liked the neutral look for the lighting, but adding a bit of color helped to sell the shot.īefore you make the colors too subtle, experiment with really saturated colors for all the different lights: Key, Fill and Rim. Even if you're going for something more sterile, adding a tiny amount of color will make the shot feel more interesting. Adding color to your lights will make the shot more interesting.







Zbrush hard surface tutorial